With the first 7nm chips aimed at TVs, it can decode 8K video at 120 Hz.
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Now, making the jump to the TV doesn't seem like such a leap.Īccording to MediaTek, whose chips are in more than half the TVs shipped annually, that leap will occur imminently thanks in part to the Pentonic 2000 it announced at its Executive Summit.
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But the pandemic-fueled Zoom explosion was a watershed for video chat, which has expanded beyond the PC and smartphones to devices such as the Alexa Show and Facebook Portal Go. Such an idea conjures up the specter of 1984's telescreen a few video chat-focused third-party cameras from the likes of Logitech and startup Biscotti a decade ago never made much headway. Here's what to look for in the best live TV packages.īut the next wave of apps to hit the TV may require an extra component, an integrated camera. There are two kinds of paid streaming services: Live TV and video-on-demand. Samsung also took the lead in making the TV a hub for its wellness service as opposed to Apple, which has centered it on the Apple Watch, and Meta, which has done so on its VR headset.
Samsung created its portrait-orientation Sero TV, for example, with apps such as Instagram and TikTok in mind. Beyond that, short-form video apps have started their breakthrough. These have included checking security cameras tied into various smart home ecosystems (usually not must-see TV) and the digital art collections offered on Samsung's The Frame TV. But the breakout niches have naturally been more visual. A simple Google Chromecast+ can summon the Google Play library to your living room. Products that have focused beyond that, most notably WebTV, failed.īut the fight has not been abandoned.
Meanwhile, while a whole host of devices have connected to TVs over the years such as cable boxes, TiVos, DVD players, PlayStations, Rokus, and Apple TVs, the content has stayed tied to video and video games. Such services would indeed permeate screens in the home, but they would come through the PC and then the smartphone. Almost 50 years ago, buyers of the Magnavox Odyssey connected the first home video game system to their televisions and ushered in an era that promised to expand the television into a screen for virtually any kind of information, communication, or entertainment.